Using Explosia to add interesting effects Changing the look of particles with xpInfectio Rendering particles with the RS Object tag Using X-Particles to generate particles Most of these methods transfer over to other particle systems, including built-in C4D particles, thinking particles, and Houdini simulations. Ryan also walks through ways to speed up a workflow and lookdev using caching and VDBs to import the particle simulations, providing faster playback that maintains access to needed render data. He shows how to render the scene using elements of X-Particles data with user data nodes in Redshift. Instructor Ryan McCauley demonstrates a complete project, building a scene using emitters, xpInfectio, and Explosia FX. Описание: View intermediate and advanced methods used to build a scene using the Redshift workflow for X-Particles. Cinema 4D: X-Particles and Redshift Techniques
0 Comments
Leave a Reply. |